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Zmodeler 3 how to reduce vertices
Zmodeler 3 how to reduce vertices







Set the reduction percentage, target number of vertices, or target number of triangles and turn on Keep original, then click Reduce.Ī Decimate Geometry options menu appears on the left side. In the Modeling menu set, select Mesh > Reduce >. 3DS Max will generate one or more files depending of the optimisations selected and the reduced polygon count will display in the active view. To reduce the polygon count, go to Utilities >More…> Batch ProOptimizer and select the files, the directory and the optimisation, then click ok.

zmodeler 3 how to reduce vertices

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  • If you try to convert a 3D model, maybe the method with 3DSimEd and polygon cruncher will be the more effective and after, you can also use the method with Zmodeler2 to reduce a little bit more the number of vertices if necessaryĮdited 2 time(s). mts format (Export/ F1CC)Ħ- Import your model into Zmodeler (import/ first select F1 2002.mts and then select your objects) Click on Edit tab and into the menu select Purge /vertices, then Purge/ faces and Purge objectsĥ- Export your model into. Reduce it so that you can see that the quality of your model is similar to the original one (no matter at this stage if the number of poly or vertices are still over the gp4 limits)ģ- Once done, export your model to 3ds forlmat.Ĥ- Import your model into 3DSimed. Into the options windows, Keep the textures,exclude UV's, Exclude also edges and corners. 3ds format.Ģ- Open your 3ds file into Polygon cruncher. Click on your object into vertices mode.Įven if you don't see it into your main window, number of vertices will be reduced and the quality will be kept.ĭo it for each object of your 3d model and only object by objectģ- Advanced method with polygon cruncher and 3DSimEd, If your model has got a high number of poly/ vertices:ġ- Export your 3D model from zmodeler into. Then clck on Modify/ Submesh/ Weld and use these values for multy-target mode: Precision: 0.0001 Smooth: 30.0 UV Limit: 0.0001 Yuou can save a few thousands vertices somehow. Once uniteselected, if you see that the normals are modified, you can recalculate the normals automatically (Surface/ Normals/ Calculate) or to do it manually with Projection or rotation.Ģ- With Zmodeler 2: One of the method I used recently with the weld function if the number of vertices is not too much important. Patience is required but this is the best method. Click on Creat/ Objects/ Uniteselect to To uniteselct each red dots with 2 or more vertices. One red dot may content 2 or multiple vertices. The aim is to reduce the number of faces and/or vertices but also to keep the quality.ġ- With Zmodeler 1.07b: Into vertices mode. I often reached the limits this year with the F1 2018 because of the aerodynamic parts / details + halo + etc.

    zmodeler 3 how to reduce vertices

    You have got several possibilities to reduce the number of vertices.Ī GP4 car file can't exceed 65534 faces/ vertices









    Zmodeler 3 how to reduce vertices